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Guild of dungeoneering 100 achievements8/31/2023 ![]() ![]() (Feel free to smack him into oblivion on that last turn!) Ducky will kill himself on turns 4 or 5, so you won't need more than 3 Catnips in a row. When you face the Ducky, your 1st turn must be a 1 damage attack (Pounce or Scratch), followed by a succession of Catnip plays. Purchase the Talisman of the Crone & the Hidden Den (Cat Burglar). You might as well get the "Look At The Size Of This Thing" achievement while you're at it. (PS: I had no idea it would turn out better!)Īgain, grind out 100 Gold with a Chump & fail the quest. If you draw Intuition again on turn 3, continue to cast it until you lose.įor completeness sake I offer a 2nd solution: You will have drawn your entire deck at this point (4 card starting hand + 1 card drawn on turn 2 + 2 cards drawn from Intuition). On your first two turns, play intuition and a 1-damage spell. The Apprentice has a 7-card starting deck but also the card "Intuition" which draws two cards but does not attack or block. You must purchase the Apprentice and the Talisman of the Crone. When you re-enter the dungeon, you will start the stage over, and therefore will have a chance to fight the Ducky again.Įven after this, there is some luck involved you may have to retry the fight a few times since the duck has less than a 20% chance to win. In order to do this, grind your way up to 100 gold through map exploration and treasure, then lose a fight or quit the dungeon, and make your purchase. To complete this achievement you need to use a different dungeoneer and purchase one of the blessing items (spoilers at bottom). If you play any other card combination on the first 3 cards, you will have done at least 2 damage and the duck will be dead by the end of turn 3. There is no card the Ducky can play on turn 4 that can hurt you enough to kill you. If you play "Cower" twice and "Eyes Closed Punch" once, you will deal one damage to the Ducky and block 1 (or 2) damage to yourself, leaving you with at least 3 health and the Ducky with 1. In the meantime, you also have to play 3 cards. In those 3 turns, it will deal 3 damage to you and 2 damage to itself. It takes the Rubber Ducky 3 turns to cycle through its deck. You are correct in thinking that the Chump cannot lose this fight. ![]()
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